AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Italy Q4 2022
The top third-person games on iOS in Italy showed diverse performance trends in Q4 2022, with varying levels of downloads, revenue, and active users. Here’s a closer look at their metrics.
The top third-person games on iOS in Italy showed diverse performance trends in Q4 2022, with varying levels of downloads, revenue, and active users. Here’s a closer look at their metrics.
Stumble Guys from Scopely, Inc. experienced fluctuations in weekly revenue, peaking at around $89K in early October before declining to approximately $33K in early December. Weekly downloads also showed a downward trend, starting from 47.7K in late September and dropping to 13.2K by mid-December, with a slight recovery to 23.8K in the last week of December. Active users decreased from 749.7K in late September to 469.6K by the end of the year.
Subway Surfers by Sybo Games ApS maintained a relatively stable weekly revenue, hovering around $500 to $600 throughout the quarter. Downloads saw a notable increase towards the end of December, rising from 12.7K in late September to 18.5K in the final week. Active users showed minor fluctuations, with a slight dip in November but ending the year strong at 304.8K.
Going Balls from SUPERSONIC STUDIOS LTD had modest revenue, with a peak of $104 in the last week of December. Weekly downloads increased significantly towards the end of the year, from 8.6K in late September to 14.1K in the final week. Active users showed a positive trend, starting at 27.7K and reaching 32.6K by the end of December.
Mario Kart Tour by Nintendo Co., Ltd. saw its weekly revenue peak at around $5.7K in the last week of December. Downloads fluctuated, starting at 12.9K in late September, dropping to 3.4K in mid-October, and then recovering to 6.6K by the end of December. Active users displayed a steady trend, with a slight increase from 42.8K in late September to 48.9K in the final week of the year.
Asphalt Legends Unite from Gameloft showed consistent weekly revenue, peaking at $6.7K in mid-November. Downloads were relatively stable, with minor fluctuations, starting at 4.2K in late September and ending at 4.4K in the last week of December. Active users saw a slight dip in November but increased to 10.4K by the end of the year.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.